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- Date: Fri, 21 Nov 1997 00:45:56 -0600
- From: "Stephen G." <sgiff@AIRMAIL.NET>
- Subject: [IML] IFW: Texture Bugs
-
- Here is a list of bugs to be fixed that I have compiled from my own
- research and also from email sent to the IML and myself. Once all of the
- excitement of Org. dies down and we get to focus on Imagine again,
- hopefully Impulse will have time to fix these. I am suprised how few I
- found actually. All in all Imagine is a fairly stable program compared to
- some I have used. If any of you have found some bugs that are not
- mentioned on this list please send them to me. Right now this list deals
- only with texture bugs so please send me bug reports about textures if you
- have them. Please don't waste bandwidth by posting to the list, email me
- privately and I will send the completed list to Impulse when done.
-
- s.g.
-
- Bugs in IFW Textures:
-
- Blast.itx - Transparency slider does not work. Will not allow for
- non-transparent adjustement. Nor will it allow you hit apply button after
- slider is moved.
-
- Dirt.itx - Texture color/reflect values automatically set themselves to a
- red color in the reflect and transparency settings.
-
- Dthstar.itx - Default color of bump is bright red, changing the size of the
- bump width destroys the randomness of the plates into perfect squares.
-
- DETHSTR.itx.
- It looks fine until you edit the parameters. The COLOR switches to
- RED, if the color tab is initially selected (ala dirt) and the noise
- dissappears if you change the eccentricity in the CONTROLS tab.
- You can get SOME eccentricity back by playing with the numbers, but it
- doesn't look right.
-
-
- Easywood.itx - When going into change parameters reflect and filter values
- are turned all the way up.
-
-
- Jersey.itx - When going into change parameters reflect and filter values
- are turned all the way up.
-
- Light Attribs: Set the Light intensity to 240, then if I save the object,
- and look at the objects
- attributes again... The Light intensity is change to some wierd number,
- like 239.866387 ... Or something like that.
-
- Stained Glass.itx - I've tried to make the stained glass texture work in
- different ways . It seems
- like as soon as I start modifying the preset the texture "shrinks" - it
- remains
- this way even if I set it back to the original settings . This happens when I
- try to adjust the transparency , and sometimes only by changing colours!
- The final result looks a bit like concrete.
-
- Spark.itx: I think I found a small bug in the Sparks texture. When you
- change the
- nois2 or turbulence2 parameters the apply button dose not light up. Could
- someone verify this?
-
- Ribbed.itx: Found the texture color for RIBBED.DLL texture doesn't save.
- It is always
- one shade of red. Can anyone confirm....?
-
- ---------------------------------
-
- Date: Fri, 28 Nov 1997 23:03:45 -0600
- From: "Stephen G." <sgiff@AIRMAIL.NET>
-
- At 05:55 PM 11/24/97 +0400, you wrote:
- >Thanks for posting that compendium of texture bugs. It's most useful; I
- >filed it away in the Imagine docs directory.
- >
- Hi all,
-
- It seems that I have found another bug in Cloud.itx. The horizon fade
- distance doesn't seem to work , the numbers seem to reset themselves to
- very low values unlike the IFD version which would go up to 10,000 units or
- more. This is a real problem when working with clouds so I have added it
- to my texture bug list. Thanks for all of the people sending me bug
- reports and if I don't answer you I apologize but I have recieved bug
- reports from several people and am compiling all of this into a list for
- sending to Impulse. Please continue to send them to me as I am still very
- much involved in making this a complete list.
-
-